Matthew L. Harnack
Animator

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Matthew L. Harnack

San Jose, CA
Cell Phone: (408) 679-1600
e-mail: mattharnack@yahoo.com

OBJECTIVE
My goal is to use my skills and abilities in art and 3D to help create video games. I am often unsatisfied with the quality of animation in many video games and would like the opportunity to do my part in improving it. I’ve always been independent, but have learned I work better on a project as part of a team, and that the whole is greater than the sum of its parts.

QUALIFICATIONS
Programs:
Maya — animation, modeling, rigging, dynamics and simulations, texturing, lighting, and rendering.
XSI Softimage — modeling, texturing, lighting, and rendering.
Photoshop — general 2D image creation and manipulation, including texturing.
Also — After Effects, Final Cut Pro, MS Office.

SKILLS
Principles of Animation
Edge-Loop Character Modeling
Strong problem-solving skills
Very fast learner
Graphic design and spatial perception


WORK EXPERIENCE

Advanced Network Information
February 2005 – October 2008
Sunnyvale, CA
Contact info upon request.
On assignment to Cisco Systems
Position: Video Producer
Responsibilities: and coordinate audio and visual systems for live meetings, seminars, and events. Facilitate PowerPoint presentations and demonstrations. Supervise production staff.

University Art
January 1998 – May 2006
Palo Alto, CA
Retailer of fine art supplies, custom picture framing, gifts, and stationery.
Contact info upon request.
Position: Head Cashier, Book Buyer, Employee Art Show Director
Responsibilities: Head Cashier, book buyer, unofficial “Third Key,” backup coverage for all departments, unofficial tech support, general jack-of-all-trades.
I organized the company’s biennial Employee Art Show from 2001 to 2005, where art and photography by employees are displayed in the Palo Alto store. I designed and produced the show catalog, as well as related signage and invitations.


FILMS
Vagrant Realty
48 Hour Film Project – San Jose, August 2008 (For information on the 48 Hour Film Project, go here.)
Responsibilities: Story, on-location sound recording, boom microphone operator, post production support, opening and closing titles.

Like Pulling Teeth
48 Hour Film Project – San Francisco, July 2008
Responsibilities: Story, on-location sound recording, boom microphone operator, special visual effects, opening and closing titles.

“Torchy’s Rude Awakening"
April 2004 – August 2004
3D Animated Short, Final Senior Project
Responsibilities: Story, script, storyboards, character design, modeling, rigging, sets, animation, lighting, texturing, and rendering.


EDUCATION
Cogswell Polytechnical College, Sunnyvale, CA
August 2004: Bachelor of Arts in Computer and Video Imaging (CVI), concentrating in 3D Modeling and Animation
INTERESTS
Cooking, painting, photography, video games, fencing, paintball, swing-dancing, renaissance fair, and football.

REFERENCES
Available upon request
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